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- > In article <3en27l$k8v@News1.mcs.com>, Steve <idynamic@mcs.com> says:
- > >
- > >john bunnell <74507.345@CompuServe.COM> wrote:
- > >>
- > >> Jim, I know John has problems getting enough articles with the
- > >> present situation...
- > >
- > It's tough to make a magazine that's going to make everyone happy,
- > especially those who are already expending a great deal of effort
- > to learn everything possible about a given 3D program. It's not as
- > if there's some great font of wisdom in the wilderness that has yet
- > to be seen by man, and can be mined for a new magazine. If you're
- > already reading the nets, buying demo tapes, reading books, then
- > it's tough to see where you're going to get *new* information, or
- > even info that seems new. If some tip appears on the net, and you
- > see it in print two months later, it's going to seem old.
-
-
- Why does information have to be "new"? Information is power. The
- more resources you have, as well as reinforcement, the better you
- will become. If you animate full time like I do, you can never know
- when a situation will come up where you'll need that information.
- Just this week, I referred back to an old article (1992)
- written by David Hopkins. The information he wrote about wasn't new
- at the time I read it, nor was it now... but it was the information
- I needed, to remind myself of a great technique to get the job done.
-
- Lee's tapes for example, are a tremendous resource. You could watch
- them dozens of times, and still pick up on a tip or trick you
- overlooked before.
-
- As soon as you stop learning, you might as well just cash it in.
-
-
- -Dan Ablan
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